As I get more into this game, something I've found frustrating is the random pile of tokens one has to have to represent their order pool. It can be tough remembering which tokens go where, which have been spent, and keeping them sorted from the plethora of other tokens one needs to play the game.
I started wondering if there was a way to do a single dial, which would show both the 10 orders by default a part of an order group, and the lieutenant order without needing to be three tall, or be particularly awkward.
After some trial and error with a 3cm diameter, very plain set of dials, I upscaled and got a bit fancier, and ended up with this:
These are done with a very dark red translucent, and represented the first print out. With the time I had, and to make sure I could get as much as I wanted from them, I decided to run off a few more!
Here's a painted, magnetized, finished set:
I think I need to modify the spacing of some of the numbers, to make the 10 and 1 not quite as close to one another (it results in a bit of LT Order overlap), and I may make the number window a bit wider. As it is though, I'm very happy with them and it brings a suitably sci-fi feel to the game board, and reduces token clutter!
Next, I need to design all the other tokens required for regular play...