Sunday, July 28, 2013

Safe Extraction

[This time the battle report we rolled was Fighting Withdrawal, which my force would be defending, being infantry. Since that isn't especially fitting the diary form, I'll just blow-by-blow it.]

Here's the Canadian deployment: 6pdrs with 1st platoon to the South, 2nd Platoon in the middle covering B objective, a screening force of Engies out front, with 3rd, the Achilles, and artillery covering the North. the UCs were spread to give clear views down roads, and hopefully lift gone-to-ground.

Across from me were the Germans: Thanks to the density of bocage, he was somewhat cramped. The North side had one platoon of StuGs, as well as the rockets. The middle was loaded with a huge number of tanks, some armoured cars, and the infantry, with the South seeing the last StuG platoon facing the bushes across from 1st platoon.

As Recon Movement, the 8-rads rounded the corner and rolled along the road, staying carefully out of range of the 6pdrs peeking through the hedges. the entire German force advanced and spread out, with the infantry crossing the wheatfield, StuGs 3rd and 1st advancing fairly straight, and StuGs (2nd) and Co going along the road. The command team of the rockets sighted down the road and dropped their payload on my Achilles, UCs, and part of III platoon. I lost a single Achilles. To the North, StuGs opened fire at the UC patrol, which pulled out of view without casualty.

Lots of fury, and one of my few 17pdrs disappears.
In response, the Shermans appear from ambush in the middle, opening fire at StuG (3rd) platoon, and killing two. The UCs make a move to go silence the rocket command team, and the remaining Achilles moves to cover the hedgerow between it and the church. My Sextons fail to kill any infantry stands, but do pin them temporarily. Foolishly, I attempted to have my pioneers charge the last StuG from 3rd, but I forget they need to be in concealing terrain to get the sneak attack. An 8-rad and the hull-mg kills two stands and fends the platoon off.

Achilles relocates, and Shermans pop in.
StuGs pile around the church, as the 8-rads face off against the engineers.
Infantry advances to the bocage, and the last StuG platoon spreads out to cover.

The newly arrived tank platoon lays into the StuGs, brewing up two. I love my Firefly!
On the far side, the UCs leave the field to charge along the road in search of rockets.
On the 2nd turn, the 8-rads bypass the remaining pioneers and line up on the bocage overlooking the crossroad. The StuGs all essentially pile forward, either facing off against the pioneers, pushing through bocage, or trying to use wrecks and the church as cover while drawing a bead on the Shermans. Rockets again slam into my lines, this time over by 1st platoon and the 6pdrs, killing an infantry team. The pioneers suffer fire from the 8-rads and remaining StuG again, and decide that (presumably) hiding in the church is better than staying visible, and quit the field.
The Canadian Left suffers rocket fire, but endures.

In response, my Achilles pokes through the bocage, and opens fire but to no avail. My Southernmost UCs round on the StuGs facing away, but fail to do any damage with their PIAT. Again my Sextons fail to do any lasting damage, and all 6pdr shooting at the weak 8-rads and a StuG on the road fails to penetrate. Proving they were well worth the points, again my Shermans open fire, killing one, and bailing another StuG of 2nd Platoon. Finally, the UCs at the North took a slight detour from command-team hunting and opened fire at the German Pioneers attempting to run across open
ground, killing a team.
More StuGs suffer at the hands of Shermans, and the centre's getting quite messy!
On the German 3rd turn, apparently the StuG CO decided he hated UCs. To the North, the remaining tank of 2nd StuGs round on the UCs that had been harassing infantry (you can kind of see them in the last image), and to the South the brazen UCs that dared tempt the wrath of StuGs found themselves staring down the 7.5mm barrels. Fire from the StuGs knock out one UC at the north, and kill one and bail one at the South. Sadly, the run of luck from the Shermans came to an end as two light up from concentrated fire by StuGs. Rockets, for once, fail to kill anything, despite ranging in. The Pioniers spend this entire turn attempting to get closer to the 8-rads at the crossroads, hoping to jump on an objective.

Shermans suffer the attention of the StuG's long-barrels
Starting this turn I had to decide which platoon to remove. The North UCs, despite having not completed their original objective, did lay some hurt on, and were the easiest to safely extract. The Shermans relocate, seeing only burning wrecks but having caught glimpses of infantry running through fields, and draw around the farmhouse to target his pioniers. 2nd Platoon of infantry joined their fire, and take out a few teams. The remaining Achilles picks up the slack of tank killing from the Firefly, and somehow fires a shell that burns through two StuGs in a row, blowing them both apart, and eliminating a platoon. The 6pdrs find their mark finally, and destroy one 8-rad, bailing the second. The Sextons utterly whiff, and out of spite, the remaining fully-mobile UC runs up to the bocage and blows apart the FAMO. (This loss, while minor, was probably the most contentious of the game: His FAMO has incredible luck: whatever it needs to do, gets done. Motivation check? Passed. Skill check? No trouble.)
UCs suffer at the hands of the StuGs, while the FAMO lurks, hoping to remain unseen.
the StuGs have had enough of the Universal Carrier shenanigans, and threateningly advance on them. Rockets again fall amongst the 6pdrs, and two lucky shots break two of the guns. The StuG CO sights the Achilles, ending its threat. The Pioniers have had enough incoming fire and dig in where they are, 'safely' in the middle of a field.

With the 2nd Achilles gone, Sextons and an infantry platoon are all that hold the North objective.
 This turn my last UC manages to safely extract, carrying the injured crew from the other two, thanks to Stormtrooper moves that pulled his platoon out of the 8-inch threat radius. The remaining 6pdr that can draw a bead lines up and blows up the last 8-rad.

Burning FAMO, burning UCs, burning 8-rads, and 5 burning StuGs, and only 2 teams left of the Pioniers!
The remaining StuG platoon pushes up through the cornfield, lacking any UC threats, and attempts to threaten the left-most objective, aided by the CO. The Nebs again steadily range in on 1st platoon and the 6pdrs, and kill the remaining gun that can see down the main road. Somehow, the Firefly weathers a storm of fire from the StuG platoon, and comes out unscathed.

StuGs in the cornfields
On my turn, the left-most objective was removed, along with the 6pdrs, presumably on their T16s. The Sherman rolls up square to the hedge, and while many things fired at them, nothing managed to stick to the StuGs: Not the firefly, not the sherman, and not the Sextons...

In the final two turns, the StuG CO manages to brew up the Firefly, and the Sextons suffer the attention of the Nebs, but only one bails. To the south, 1st platoon pulls off, followed closely by objective B and the Sextons, with the last objective and remaining Canadians pulling back having left a field of destroyed vehicles.

Sextons taking hits.
The game ended a 5-2 for the Allies!

Monday, July 22, 2013

Holding the Line

[This time we played No Retreat in a board heavy with bocage, meant to represent the fighting just around Caen after the allies had taken it. My Canucks were defending, facing off against his tanks again.]

09.00 D+1: Well, a big push captured us the town of Caen. Our company was directed to entrench just to the West of the city, attempting to ensure we weren't overrun. Some of the men grumbled about not getting to enjoy a hero's welcome in Caen, and enjoy the soft beds and wine, but the sounds of continued door-to-door combat as those in the city rooted out the Germans quickly quieted those complaints.

We spread out among a forest and the clearing behind a river. I want to force those accursed tanks to have to ford their way across it, or stack up down the narrow bridge if they want to get at us. My 1st Platoon Lieutenant did wisely point out that a nearby farmhouse would make an all-too-tempting spot for the Germans to set up a forward command post or observer hut, so I sent his platoon forward with the 6pdrs and FOO to keep it in our hands.

The Farmhouse, after the 6pdrs had popped ambush.
3rd Platoon holds the river ford in a forest, slightly exposed but soon to be reinforced.

The Sextons all had a good line to the bridge, held by infantry. He'd have to assault to cross.
09.30: Once again, the sound of engines and the sight of a dust-cloud to the West. This time the Jerry tanks were rolling up the road, bold as brass. I received reports of another smaller force of trucks, with AA guns, and more of those annoying 8-wheelers rolling up further to the North. The 8-wheelers were tall enough at one point to peek over the hedge at 1st platoon's position. Knowing they could have radios, and may well at that moment be calling in fire, I had the Sextons open up on them, and the 6pdrs followed suit. The Sextons went long, but the 6pdrs chased them off. Not far, I suspected, but they weren't reporting anything just at the moment!

8-rads toe the line, ready to race forward.

This was the tempting array at the start of battle. Sadly they spread before I could fire on them.

9.35: The FOO reported the StuGs spreading out: one group rolled to where the 8-rads had been, and another spread out at the crossroads to start attempting to flank 1st Platoon. Luckily, this time our Shermans were responding quickly, when a troop from the Sherbrooke Fusiliers came trundling up the road. They stopped briefly to get the feel for the situation from 2nd Platoon, just before the bridge. From somewhere in a back field, the sound of rockets firing was confirmed when our FOO's position was blanketed in smoke. Whether they'd seen him or were just covering the end of the road, those poor observers have no luck.

Shermans arrive and get the lay of the land from 2nd Platoon.
His Rocket Battery frustrated my FOO all game, either smoking or, when he forgot, shelling the FOO.

9.40: Once again the 8-wheelers peeked over the bocage, and this time they brought friends. Five StuGs started to push their noses through the bocage, hoping to get clear lines of fire. They opened up, and an unlucky shot tore through the shield and breech of a 6pdr, causing thankfully minimal casualties but ruining the gun. In return, the AT guns scored multiple solid hits, at least rattling, if not damaging the StuGs. Following hot on the heels of the Shermans, a half troop of Achilles arrived, and were directed to where the fighting sounded worst. The Shermans raced along the road, using the continuing barrage of smoke as an excuse to not take it slow.

Moving at speed, my Shermans pass the undoubtedly shellshocked FOO.
The lineup of targets for my 6pdrs and artillery: I managed to range in on the centre one early on!
9.45: A new threat is confronting 1st Platoon; an entire platoon of enemy infantry is darting across the road. They seem better equipped than the standard infantry we've seen previously, and I order the men to be ready to pour the fire on them, should they give us opportunity to shoot. Concentrated fire from the StuGs ripped into the command section of the 6pdr platoon, wounding or killing most of them. In the chaos and noise, I don't think any of the gun crews even noticed. The enemy infantry has made it into the cornfield, and attempts to get the jump on 1st Platoon. Shouting the alarm, 1st Platoon opens up on them, joined by some close-range and careful 6pdr fire. Clearly the German infantry wasn't anticipating being seen, and take heavy casualties before retreating.

Despite doing everything right to set it up, still his assault is rebuffed!
9.49: Vengeance. The Sexton battery has found their mark, hammering the Stugs with shells. I can see on the faces of 1st Platoon that the men are brave in the face of enemy fire, and the 6pdr crews keep up their devastating rate of fire. The Achilles find gaps in the bocage behind, and somehow manage to sight, and destroy a StuG at range. In a firefight like this, there's nothing quite as frightening or comforting as the sound of a 17pdr shell zipping overhead to blow up an enemy tank!

Achilles add their weight of fire to the 6pdrs.
 9.54: The Achilles and the StuGs are now trading fire, as some focus on the big threat while others fire at the 6pdrs. Rockets continue to fall around the observer, and the Jerry infantry again makes a run on 1st Platoon. This time the men are ready for them, and they are again rebuffed with casualties.

My friend's snazzily converted trucks; the command figure is especially neat, I think.

The Shermans are having a go at flanking the Jerry force, but just as they round the corner, spot that second platoon of StuGs and begin trading fire.

Shermans brazenly roll down the road attempting to flank.
[Sadly, this is where we ran out of time. It ended with a 1-1 tie, and could honestly have gone either way. One or two good assaults from my friend may have pushed 1st and the 6pdrs back, and I would essentially have to break his company to make him leave. It'd have been 4am for sure before we finished this.]

Tuesday, July 16, 2013

Caught Up Outside Caen

[It was a most infuriating battle, wherein I failed by my own foolishness. We played Dust Up, with me 'attacking'. I deployed just off of where I should have, and suffered ill dice at just the wrong times.]

14.30, D-Day: Having been rebuffed in the direct assault on Caen, we flanked around to the West, hoping to catch Jerry from the side. I am growing to hate hedgerows and it's been what, 5 hours? Each one brings an MG nest, an anti-tank gun, or God Forbid, an entire German infantry company. We found ourselves once again lined up against the hated StuGs, though our flanking did manage to catch a single isolated platoon. We deployed within a more open area of ground, and I ordered A Platoon up to the crossroads, while B took a farmhouse. C Platoon took up positions around the SP battery I'd managed to keep with us. I had the tanks attempt to break around to the East, to cut them off from Caen.

Scouts have reported that the tanks have lined up, and are conferring by radio. They report some rustling in the forest to the East, and we can hear a battery of AA that's been harassing our planes probably since the landings.

14.35: As soon as the scouts return, I order the infantry to dig in. My FOO takes a spot at the corner of the farmhouse, able to see down the road. He quickly begins signaling that the enemy is on the move. I swear it's as though they can smell us. They poke those accursed long barrels out through the hedges, making the road a fool's errand. Luckily, this guarantee we can see them.

14.40: Our SPs have found the correct range, and are dropping shells all around them. One at least was brewed up, we could see the smoke curling up. The men to the East seemed to be having a hard time, either with harder dirt, or with finding good sightlines. Everyone else seemed properly in their slit trenches.

The Canadians begin to dig in, having sighted the enemy.
The German deployment looks so... Harmless. So deceptively harmless.

14.42: No sooner did we start shelling them, then they burst out of the bushes like we'd lit a fire under their arses, which, I guess, we had. Unfortunately this led to them shooting at our Platoon A as they attempted to dig in, and I could see a few men taking hits. The StuGs managed to crash fully through the bocage, machine guns blazing a bloody fire through my men. They quickly pulled back, attempting to find cover in the wheat field.

14.44: The SPs and 6pdrs opened up on the StuGs at close range, but out of fear of hitting our own men, they ended up firing long. The men themselves were too concerned with getting out of the way to manage any effective counter-attack, and the StuGs seemed unstoppable.

Oh if only he hadn't remembered his CO's motivation reroll, I'd have taken two of these!

The Poor Bloody Infantry can do little to stop the charge of the Stugs.

14.50: Radio reports came in that the Shermans had rolled on the field too far back! Rather than coming on the flanks by the StuGs, they were mixing it up with their infantry near a bog! Bloody recon UCs didn't help much on that one. A 6pdr managed to luck out and destroy one, and I could see the weight of fire was disorienting or spooking the crews of the rest. The StuGs continued their reign of terror, neatly bisecting our forces.

Shermans and UCs drop onto the objective, but the infantry sacrifices teams to keep the objective covered.
StuGs bully their way onto the objecitve.
I gave the order to fall back and consolidate positions. While the Shermans have made the objective, we can't push through to them at the moment.

[Essentially, the Shermans and UCs took the far objective, but my opponent snuck single infantry out of the woods to keep contesting it. In the meantime, the StuGs ran roughshod over my forces, and then I foolishly assaulted them when I should have remained contesting. I had two bailed out, one dead, with the remaining cowering in the cornfield. I got bloodthirsty and charged, losing what remained of the platoon holding the objective. Had I waited, it's very possible I'd have taken the objective on the next turn! Oh well, being my first time deploying an infantry force was going to be rough, but I know better now how to line them up...]

Unsurprisingly, it was a 1-6 against. Though Caen may have been taken thanks to the valiant efforts of companies not-mine, I will continue the fight in the hedgerows, for France, for England, for Canada!

Monday, July 08, 2013

The Push Towards Caen

[It is now time for the second battle report of Canadians versus Germans. I will continue the narrative style, but now we have photos! This was a Counter-Attack mission, which I, unluckily, am defending...]

12.00 hrs, D-Day: We pushed deeper into France, chasing the fleeing StuGs. We were just starting to get excited that maybe we'd be sitting in Caen by dinner, when the infantry, scouting ahead of us, discovered that the StuGs had just been trying to draw us into a trap. I sent Breen, my 2nd Officer, flanking around to the West, as I conferred with the platoon Lieutenant. I sent 1st troop with Cpt. Badgerow, and gave them the mission of attempting to flank the enemy. Upon receiving the report that we were once again facing a large number of the enemy tanks, I sent 2nd and 3rd troop around to flank East again. In the meantime, the new observer for our artillery worked his way forward to send back good reports for us on where things were.

12.10: It seems the Jerry CO is quick to adapt. He's got his 8-wheelers hunting for observers, and his StuGs are forming a better wall. This time, they're holding a bunch of cornfields, and I really hope the luck we had doesn't extend to them. With a frightening staccato, we could hear more of the bloody AA guns open up on the infantry platoon. It seems someone stuck his head up too far, and drew attention. Luckily, there were no serious casualties.
Overall deployment: I am so badly outnumbered...
12.11: I've ordered the Lieutenant of the infantry to move up and attempt to secure the crossroads, perhaps even enter and secure the buildings, if we're lucky. I can hear Cpt. Badgerow and 1st Troop opening fire, and reports come back that they've found a battery of rocket tubes, and are attempting to knock them out.
[My friend starts most games like it's a NASCAR race!]
12.15: Cursed Jerry CO has learned: the StuGs are fanning out into cover. 1st troops' attention seems to have made the rocket crews come over cowardly, and we're safe from their gifts for now. I hope that continues.

Reserves! I'm sure there's no way this can go badly!
12.17: As 2nd Troop and the Artillery arrive in range, I attempt to direct them to hide behind copses of trees off to the East. I am getting radio reports that they can see the StuGs, and are scrambling to get out of direct line of fire. I wish them all speed and luck! As the Firefly in their troop opens up, he reports hits on a StuG, but smoke and haze is making it hard to find out if the hit destroyed the bastard.

12.20: The Firefly's paid for his boldness. The platoon of StuGs opened up, creasing the gun and I could hear the hit from where I am. Platoon commander reports the tank is brewed up, and remaining alive crew are attempting to work their way back to the beach again. I also have reports of StuG fire blowing the track off an SP, leaving it facing the wrong damn direction. The Jerry Scout cars made a run on the observer, and he has once again gone silent. I hope he's alive, so I can take his reflective binoculars and string him up by them...

The first of a pattern...
12.22: 3rd Troop has made it, and has also been directed into the trees. The SPs continue to move, attempting to get the three remaining vehicles behind some kind of cover. I figure I'll move to relieve pressure on the Sextons, and poke through a hedge to open fire on the StuGs across the field.

12.25: We are going to have to do something to hide the Fireflies better. Hardly had my second Firefly engaged the Germans when more focused fire knocked it out. I will be questioning my Troop Commanders on possible camouflage or combat tactics to keep them alive. They're too important to lose like this.

Gotta love that thick forward armour!
12.28: We've had the arrival of a half-troop of Achilles. Why we don't rate important for the whole thing I will be eager to query after this, but we must make do. They're a welcome sight among two troops of Shermans who no longer have 17pdrs. Let's hope their commanders are better at hiding. At long last, the SPs open fire and attempt to knock out the Jerry centre. While I spot lots of explosions, I don't see the telltale black smoke of a burning engine.
Full of Sound and Fury, Signifying Nothing.
12.34: The Infantry has been keeping their heads down, but not moving enough; the AA guns and 8-wheelers are continuing to pour fire on them. 2nd Troop takes more heavy fire, losing all but a single tank. I know they can do more, and have them load up on the crews of tanks that have been hit, to take them all back quickly. It will hurt to lose that troop in this fight, but at least we'll get them back faster I hope. It does appear the Achilles have all the sense the Fireflies do, as the StuGs take advantage of the open road and field between them and begin to strike out at the Achilles.

12.35: I and the Achilles are going to have words. Rather than pull back into hiding, the damn fool has decided to charge! He's run across the road, into the hedges on the other side, which takes him out of view of exactly nothing. On the rare chance they didn't see this charge, and the Achilles might have made it into the hedges, one of the two of them decided to blaze away with the bloody 17pdr as he went!

12.38: My tank has been hit, as well as one of the Achilles. I can't save the thing, and I've lost two of my crew. I've told the Infantry Lieutenant to take over, and attempt to contact Cpt. Badgerow and tell him he's in charge. Caen is so close, and yet here we are, tangling once again with tanks that aren't supposed to be on this side of the river. I will be requesting the support of a full infantry company: we're just too exposed to the StuGs like this.
Aand there goes the CO, along with most of his Squadron.
[Oh Boy that was a painful bout; one platoon on, one in ambush, everything else waiting to come in on an area easily cut off by my opponent. Almost needless to say, I 1-6ed. I was probably foolish with a few of my moves, and should have diverted 1st Troop over to fight the StuGs, but even firing ineffectively, it was shutting down the rockets, his CO, and a platoon of Pioniers. If only my West flank could have been the hammer... I'm hoping I'll have my infantry ready to roll by this week's game!]

Thursday, July 04, 2013

First Battle Report for Overlord

Beach Code Named Juno, 11.00hrs, D-Day.

After pushing off the beach, past the engineer's frantic activity, and the bustle of the unloading, C Squadron of the Sherbrooke Fusiliers pushed up at the request of an infantry company ahead of us. They'd been hit hard on the beaches themselves, and were down to nearly a platoon's worth of men. It seems that military intelligence was about as good as the bombardment that was supposed to clear the beach of defenders, because they'd run into a company of Jerry tanks. We'd been called up to clear them out, and keep the push going.

11.10hrs: I had sent one troop of Shermans ahead as a rapid assist force, and was bringing two other troops, and a unit of Achilles that were working their way up the beach. My final Sherman troop had been requested elsewhere, so we'd be fighting for the next few hours with only three troops. The commander of the tanks I sent ahead radioed back that they had encountered incredibly heavy fire, and that they were stopped in a field of crops. He also radioed back confirmation that we were facing StuGs. I got there with my 2iC shortly after, with the rest of my squadron hopefully just behind me, though having only a one-tank-wide gap off the shingle was making for slow progress.

11.15hrs: Well, he was right that we were up against StuGs: An entire company of the damn things, with a couple of bizarre, bus-sized vehicles with eight wheels. The tanks were all in a line not 100m away from me, but had yet to find me. I was less lucky with the 8-wheelers. They zipped up the road, and had barely popped into view around the hedge I was up against when they backed off before Cpl. "lucky" Leckie could swing the gun around. In a way I suspect this was for the best: I did not want to draw the attention of the StuGs before I had a decent force to hand.

I needn't have worried; they must've spotted some movement in the cornfield where my tanks were hiding, as they opened fire. All the shots seemed to drop short, and I realized they were trying to target the FOO we had with us.

11.20hrs: Still no sight of the rest of my Squadron. The FOO took his revenge on the StuGs, calling in fire from our artillery. He reported with some nervousness that the German fire was as yet ineffective, but that he'd seen a burst of short-range artillery from the SPs hit and destroy a tank ahead. My troop, assuming the Jerrys were shooting at them, opened fire on the biggest targets they could see, which annoyingly for me was the lesser threat of the 8-wheelers. I couldn't see any damage.

11.25hrs: It appears one of the StuG platoons is creeping through a forest ahead of me. I radio what I can see to the first troop in the cornfields, as shots fly around them, that if they're not careful they'll be surrrounded. The orders must not have gotten through fast enough, as two of the troop continued to fire at the 8-wheelers, while the other two opened fire at the StuGs. At least this time the ones firing at the 8-wheelers manage to take one out, and the ones firing at the StuGs do manage to brew up another.

11.30hrs: The FOO took a hit as I was attempting to warn him of the oncoming StuGs in the forest. I don't know if it was just the radio that was damaged, or if he's dead. I will try to find them after we deal with these bastards. The Firefly from Troop I managed to sight through the hedge bordering the wheatfield, and opened fire on the StuGs in the forest. The rest traded fire with the StuGs hunkered behind a stone wall ahead of them. So far, it seems the cornfield has been just as shell-proof for my tanks as that wall has been for them! Here's hoping that luck holds out.

11.35hrs: I receive frantic radio reports that the platoon of StuGs are breaking out of the forest, along with assurances that my second Troop is approaching. They can now hear the combat, and I've directed them around to the East, hoping they can flank these accursed tanks. It appears our luck is running out, as one of my Shermans takes a hit, and I see a number of figures pile out. I don't have time to count them, but I pray all five made it out safely. Behind me comes a great rumbling of the SP artillery opening fire again; it seems they too have noticed the loss of the FOO, and have decided to move up into view and open fire more directly. I can see their shells landing, and two more StuGs light up. I must remember to get them a round of drinks when we're able to sit.

11.38hrs: Holy Lord be praised, the second Troop just showed up, perfectly to the East of the StuGs! Concentrated fire from a full troop of Shermans and a Firefly seems to make light work of the StuG's side armour. I must report this to command, they'll want to know how to get rid of these things. Most of their tanks that were trying to sneak around are now burning or entirely wrecked, and the rest of the StuGs seem to be pulling back.

So that's the Infantry that owe us a drink, and us that owe the SP boys a drink. I managed to find the FOO, injured but alive, though his radio is a smoking wreck. We lost a few men caught in the Sherman, but made the Jerrys pay for each of them. I hate to write the letters home, but I'll be able to say they died fighting, and well.

[Mission was Pincer, Canadians defending, ended with a 6-1 after 4 turns. Sorry for no images this time, I didn't remember to bring my camera. Next time I promise!]