It's funny how the sense of scale and numbers change based on the game system. Back when I was painting 40k, 10 models would be the standard, with 30 being high-end. Painting a single mini was a luxury reserved for commanders and special characters!
Comparatively, Flames of War often sees one painting a hundred infantry in a go (even if they're far smaller) and anywhere from 4-10 tanks let's say at a shot.
Then there's Infinity. So often even getting a box set you cap out at 4 models of a certain type. Sure you may paint 6 overall in a starter set, but it's rare you'd be painting them all at once.
Surprisingly, painting 10 Alguaciles took me a long time! That said, they're done, based, decorated, and ready to see a field. This is all 6 I got from the Operation: Icestorm boxes, plus the four from the SWC box.
First up is the cornrows variant. I am not certain why my camera's blurring. I suspect a dirty lens... Anyway: dark skinned one is given a nice fiery hairset for contrast, and the other is one of my rare 'white' models. You can see a simple arms swap for the male pair gives an interesting look with minimal putty work.
Originally, the one would have just red hair, but I realized it made him look like Ganon, and that's not entirely the look I want.
I've also streamlined my Nomad painting a bit: black guns rather than green, and boots in black as well. The green boots wasn't enough contrast with the pale armour, and really felt forced. I'll reserve my drab green for when I do the USAriadna!
Next up is the other hairstyle. Here you can see again the mundane black guns, and swapped arms from before. The first guy appropriately looks to be aiming down the sight (and has a nice central American brown colour) and the other, thanks to an inadvertent realization of what his face looks like, is pulling a mid-90s frosted tips JT look.
As you can see here, as one sights down his gun like a good Alguacile, the other looks to be saying "Really? You're fighting us? You know we're the Nomads right?" - It's just such a perfect condescending smirk that I had to keep it as visible and highlighted as possible.
Next up are the female Alguacile pair. I converted the pose on one so she's leaning slightly around a corner to get a shot off, and the other's kept in the classical 'totally not a lieutenant' pose. Their hair is likewise nice and bright, with one converted to have short hair sloping around to jaw-length from left to right.
Next up is the first of the SWC pair. the LGL model is very dark skinned, with a funky red flair. I initially thought about theming the hair colours after Hunger Games-like Capitol madness, and decided to pull it in a bit for Corregidor, and go all out for Bakunin when/if I start assembling loads of them.
Next up are the rocket launcher guy (very kindly put in a cool position) and the HMG. For the first, the same brown Central American look is set off with a nice bright Blue Jays blue (go Toronto!). HMG-girl also has blue hair tassels, but black hair. I got a kind of Chun Li vibe off her, and so attempted to make her look more Asian-themed. Perhaps a former Yu Jing 'citizen' who managed to slip cordons and join the Nomad nation!
Well, that's that: 10 Alguaciles based, painted, and ready to play. I also finally managed to get a paintscheme for my Daktari I didn't entirely hate, so I can field the traditional doctor/engi pair.
Her stuffed animal matches her haircolour, and the face is a kind of Indian brown, with glowing blue (augmented) eyes. Her uniform is a lot paler. I decided for Corregidor, I'll do a bit more red than usual, Tunguska will be primarily black, and Bakunin will have more white, with the bone colour with more or less prevalence depending. This will be good for suggesting Corregidor's aggression, Tunguska's sneakiness, and Bakunin's "all varieties in one", as well as tying together well with the Nomad symbol's three in one.
With that down, it's on to the Mobile Brigada, which have been varnished just today, and await photographing, and then all the Tunguska-like elements of Icestorm and beyond!
Showing posts with label Daktari. Show all posts
Showing posts with label Daktari. Show all posts
Saturday, August 29, 2015
Icestorm Alguaciles and More
Labels:
28mm,
Alguacile SWC,
Alguaciles,
Daktari,
Infinity,
Nomads,
Operation: Icestorm,
Science-Fiction
Wednesday, March 12, 2014
The Infinitely good, the bad, and the ugly...
That left me with no sci-fi (or sci-fa) tabletop game. Like many others, I'm sure, the next closest port of call was Infinity by Corvus Belli. If you haven't taken a look at it, I highly recommend you do. The first time I was introduced to it, the pitch was "squad-scale combat that's got great mechanics". Ever a sucker for more models, I wandered over to their website, and was frustrated to find it an utter chaos of javascript.
I am a graphic designer by training. I dislike javascript so much because while it can be a great tool for internet navigation, it can also be used to make clean website design and navigation an utter nightmare. Infinity's previous website was lousy with the latter. I also mostly get into games because of the look of the models. Your game could have the coolest mechanic ever, and if it has mediocre or uninteresting models, I'll look elsewhere. By contrast, I will endure awkward rules, so long as the models continue to be fantastic (see above...)
In a nutshell, Infinity's website was a mess, I couldn't find out what troops were 'standard' or which were characters, what a range looked like as a whole, and so I put them aside. More recently, with a lack of sci-fi games, I swung back around to take a second look. This time they'd updated the website so that looking at an entire range was a thing you can actually do now! As I flicked through, I found Nomad models really spoke to me. Sure they're bright red, but for the most part, their armour is practical, relatively logical, and even on women: properly covering.
Specifically, I loved this:
Those models are lean, mean, and I can even overlook the field of view issues. The poses are compelling, everything feels like it makes sense, etc.
Similarly, this model quite strongly attracted me, for the reasons above:
Dynamic pose, interesting weapon design, strong colour scheme, and a woman in actually pretty practical outfits! (No power-armoured corset or stiletto high heels.)
Something I started to notice with a lot of the line though; while some models are fantastic looking, and others are 'okay' (and all ranges have models people will think are 'okay'), Infinity suffers from some models I think are absolutely ridiculous or outright ugly, and I can't figure out how they got past prototyping.
First up is what I am going to call the "Jethro Tull Sniper" or, as some others have pointed out, "Elmer Fudd":
That, ladies and gentlemen, is a highly-experienced, efficient, sought-after sniper. That is also a pose no sniper in history has ever made. Try it yourself: Balance one heel on your knee, and suspend a (presumably) 12kg weapon off said knee, and picture firing at any significant distance with it.
I understand not every sniper has to be in full prone sniping position, but if you're going to have him shooting, at least make him look like he could!
Next up is one that needs some explaining first. The "Daktari" is the Nomad version of a combat medic. They're daring, unarmed, and equipped to help heal downed soldiers. They're known for swearing in Turkish and for being badasses when it comes to healing, just not killing.
Picture in your head a combat medic. Heck, picture a modern military, and the guy who officially runs around with the medical gear. Looks a lot like a standard soldier minus the rifle, maybe, and with perhaps a little cross somewhere to denote his or her status? Now take a look at this:
Look at that... I know Infinity has a pin-up line, but this isn't that. There is nothing "Combat" and barely anything "medic" in that image! Yes, I know there's an alternate version that looks much more so, but man...
Finally, in the game Infinity, some models can actively hack others. This can shut down their armour, or in some cases, even take over robots and have them working for you. In this world for all that they've been inspired by Ghost in the Shell I suspect, they still manipulate the digital interface like Minority Report; hand up and with a holographic screen. The thing is, that only looks great when you can see all the CGI screen stuff. When that's not there, say on a model without it, the result is this:
That's jazz hands, or a surprised cat. I know folks have gotten transparencies printed that have the screens on them, and kudos to Corvus Belli for making those available, but it's still not a great look.
Why the post ranting about all this? Well, as any weak-willed gamer knows, the lure of a new game (and new shiny models) is an almost impossible call to resist, and I now have a Corregidor starter set and reverend custodier. Soon you will see a couple posts as I play through possible colour schemes and get to work starting a new science fiction-y force, and I had to discuss this first. I love so many of the models produced for Infinity, but I don't think I've ever had a reaction like this where it's beyond "eh, not for me" and right into "why did they..."
As a final plug, do take a look at their site: The rules are free to try, and it has mechanics I am so happy to see in a game.
Labels:
28mm,
Corregidor,
Corvus Belli,
Daktari,
Infinity,
Infinity: The Game,
Interventor,
Nomads,
Reverend Custodier,
sci-fi,
science fiction,
scifi,
Spektr
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