Wednesday, August 19, 2015

Geckos Done, Based, and Photographed!

Not that they're going to be a surprise to anyone, what with my in-progress reports, but I finally finished off the Geckos! I'm using bases I custom-printed for the task, with nice front/back arc indicators.

First up is the Mk.12, known as "Huntress" - I decided to keep the glossy look, so even though it obscures a bit of detail in the photos, it really adds a nice bit of shine when you see them in person. You can see on the pictures where I added decals: Two on the Mk.12 itself, (Caution warnings to keep people away from the magazine ejector and shell ports!) Plus, a large warning label behind the head to denote the various important things that are there.

On the back, a few decals denoting what I figure are the Zero-G movement packs. No matter what exact method they're supposed to use to move around, you can guarantee they'll involve things you don't want to be close to without significant protection!

Next up is the very actively posed Combi Rifle Gecko. His decals are much the same. You can also sort of see on the images how unobtrusive the front/back indicators are: Visible enough to be clearly identified in game, but not distracting when displayed.

In this shot, you can see both a clear view of the caution warnings on the massive Combi Rifles, and see the tiny caution warning at the head of the Chain Colt. Especially for a gun like that I assume they'd have warning avoidance indicators!

Also, I'm gradually refining my NMM-with-metallics painting methods. It's easier on models like this that are supposed to be all bright and shiny and well kept. (I dislike the look of rust on Infinity models: I assume they must have figured out some means of keeping them rust-free that far into the future!)

Final shot for this post: A very-close-up shot of the inner leg. I have a large set of warnings there, since that's where the pilot needs to get in. Stuff like where to hold, what to avoid, how not to lose an arm... Only on one leg, but matched on them both. Now I just can't wait to field them in a battle!

You may also be able to notice what the next post will be, hopefully not as delayed as this one: Alguaciles! I've been painting like mad this summer, trying to get Icestorm stuff finished, in part to play with it, and in part to justify getting more models >.>...

Look for that soon!

Monday, July 27, 2015

Trollbloods Starter Done!

I'm trying to get more back on track. I've had more steady time to paint this summer, but less time to photograph and upload! That said, I've managed to get a bunch of things done on my Trollbloods, specifically the entire starter plus Bouncer!

First up is Madrak: He's painted a pale blue rather than a true white, but he does look paler than these photos make him look. The tartan pattern is a modification of his 'official' one in the book, because quite frankly theirs ignores how tartans should work. I went for a glowing orange on the runes, to help contrast the blue skin, and otherwise kept him fairly earth-tones. He's the most mundane coloured of the models, in part due to his tartan. You'll see a consistent theme with my Trollbloods having a very bright and verdant styled basing, partly because it's Hordes, partly because they're Dhunia's favourites!

Next up is the Axer: I had a hard time with his tartan, mostly because the blue kept wanting to come up. It's sort of a full spread of the colours that make up the Trollblood skins the  I paint them, which makes it gel nicely with the model. Otherwise, his armour's not brutally rusty, but is clearly old, weathered, and worn. I know the 'default' paintscheme puts that entire back tabard just leather, but come on, how can they give me such a big space and not expect me to go tartan-wild?

One of the two impalers, convereted with his spear lowered, has a brooding countenance, lots of dark leather, and a mostly green tartan. Not much to say about him other than his sharing of the Axer's armour cleanliness (including streaks on the back-plate) and a nice camo green drab shirt.

Then, the second impaler: His leather sheath was bloody hard to get looking anything close to right! Something about my leather brown makes it come out poorly mixed and glossy, no matter how vigorously I shake it. His tartan was the first I painted, and has a kind of busy look, but also looks to me the most like the tartans I casually see. I realize, looking at them all together now, that I accidentally themed the tartans to the colours already found on each! (Red shirt, red tartan; green shirt, green tartan...) - I'll have to pay attention to that from now on and try to vary it.

And finally, the bouncer: This guy was fun to paint! His tartan was a rich dark red before the green went on, and I was half tempted to go back on my idea of painting them as tartans! He's also the only member of the force to have different colours of metal in his gear. I did the repair patch in a more bronze colour, just to break up the surface a bit. He was a great test of my 'beaten metal' theme for the rest though!

Now I have four Dire Trolls staring at me from my desk's 'holding zone' while I get a bunch of my Infinity models finished up, and I'll jump on them when I hit a wall on whatever comes after the Alguaciles (only one more layer of armour paint, then it's hair, details, and done!)